Wild Hunt

Wild Hunt
''Many were the rituals, shrines and temples erected to the Deer God, deep withing the Great Forest. Most believe that such honors originated from respect and worship. Only the Elders remember the truth, for they've seen the great beast hunt and feast upon humans. They have witnessed Its true form, and indeed, wish not to see it again.''

Dropped by The Deer God.

Active Shard
You swing your Sword forward in a half-moon, dealing 6 damage but damaging yourself for 1% HP. If the attack lands, you're able to reactivate the Shard for 5 seconds, increasing the damage (and self-damage) with each consecutive swing.

Crimson Burst
[BLOODBURST] gives you the Crimson Frenzy buff, lasting 5s. Stacks up to 3 times.

Crimson Frenzy: increases damage you deal by 10% for 9s. Activating [BLOODBURST] causes you to take 10% HP damage.

Crimson Attack
Every 3rd [CHARGE ATTACK] deals +100% damage but damages you for 20% of your max HP.

Crimson Dash
You can now dash while at 0 stamina, but it will cost 22% max HP instead.

Crimson Slide
[WINDSLIDE] can be reactivated after use, for up to 2s. Each re-activation costs 35% of player's max HP.

Crimson Eye
Upon Storm's Eye activation, an additional effect triggers:

Gain a buff that increases your [WINDSLIDE] damage by +50% for 3s, but instantly take 25% HP damage.

Crimson Leafstorm
Stormleaves deal +40% damage, but also hurt you for 10% of max HP each time they hit.

Crimson Slash
[BERSERK SLASH] now deals +100% extra damage, but also leaves a damage-over-time effect on you, dealing 2% of your HP every second.

Stacks up to 4 times.

Crimson Breaker
Hitting with [WORLD BREAKER] causes all Fury Fragment to gain unique properties:

When a Fury Fragment is collected, Furious Buff grants an additional 15% damage dealt, but you also take 15% HP damage.

Crimson Shock
Tectonic Shock deals +100% extra damage, but causes a bleed effect which deals 4 damage to you every 1s while Berserker Buff is active.

Crimson Counter
[COUNTER] can be reactivated after use, for up to 4s. Each re-activation costs 45% of player's max HP.

Crimson Blade
Fatal Blade no longer shields you, but instead applies a bleed effect that deals 30 damage over 6 seconds.

While you are bleeding, you deal +30% damage.

Crimson Ground
Stand your Ground area drains 5% of your health every 0,75s, and grants you a stacking buff that increases [COUNTER] damage by an additional 5%. Stacks up to 5 times.

Stacks are lost upon leaving the Ground.